4/5/2023 0 Comments Factorio unloading station![]() You can have 5 trains sharing an unload station, and normally only 1 is there at a time (the others are travelling or loading). This is simply to use a threshold, determining how many items you want at this station.DaveMcW wrote:The main purpose of waiting bays is protection from traffic jams. It just converts the number of full trains into readable information, so you can have a quick overview how many is requested/ provided atm (not taking traveling trains and depots into account)Īs you see, those stations look pretty much the same as providers, except there is one additional arithmetic calculator: The last arithmetic combinator on these pictures (bottom right one) is just used to provide information to global network, so it’s absolutly not necessary. With this setup the station will be capable to run and request trains dynamicaly depending on items buffered. Maybe wires are better visible like this, another not as compact, more explanation friendly setup will follow Remember to set Mode at the station to Trainlimit. ![]() It just takes whatever signal it gets, and set that to the actual limit of the station: The last thing u really need to make this work, is another arithmetic combinator, which gets input from previous deciders and output connected to train station. If it’s greater, just use the max number: If the calculated number of trains we would request (first arithmetic combinator) is lower or equal then the max number from constant combinator, then use this the cargo signal: To achieve this, we setup two decider combinators comparing the signals we have just provided Ok so next step is to make sure the number of requested trains doesnt exceed the maximum train limit that this station can handle (which might happen if u have less space, bigger buffers etc). Speaking of constants, we will also need a constant combinator, which is there to keep the maximum train limit this station can handle Output signal is cargo wagon in this case, but you can use basically whichever you want, but be constant. Set the combinator to divide each signal by the full train cargo amount (8000), so we have the number of trains we can fill fully and therefor request them to come. Color of wire doesnt matter in this case.Īs you have this signal, connect it to the input of an arithmetic combinator. ![]() So now we can go into wiring and using the combinators:įirst connect all the chest together, i like also to connect it to a powerpole next to it, to have the amount of items also displayed there. (Note: This many might not be necessary)Įach cargo wagon can carry 40 stacks, we are providing iron ore, so 50 per stack, makes 2000 per cargo wagon and 8k for a full train. This will be the max limit we will set the stations to.These stations we’re layed out to have one train (always 1-4 in these examples) loading, another directly behind it, and also 3 additional stackers, so there could be 5 trains theoretically without blocking any other path.Playing it through with the example provided: So you also need the number of items per stack provided at this station. How many trains can be in this station, without blocking other paths? To get this system running, you have to keep some things in mind: Same story as before, very simple train setup, but here is also some circuit logic used this time which i’ll explain.ĭon’t worry about those purple undergrounds, they are just for testing purposes, usually you would connect your miners there. Here are requester chests used to get trains fueled by robots, but you can of course also use belts etc. Here is a very basic example how 3 of these could look like for 1-4 trains: Since Depots are the most simple to setup we will start with these:īasically you can use any design for those, just make sure to set their limit to 1 and that a full train will have space in it without blocking any other lane. And as mentioned they will also need to have a depot in their shedule with -> inactivity for 1s or something like that, so they will be refueled.Train schedules can be kept very simple like this:ĭepending on the actual location/ your needs/ preferences, you can adjust when u want to travel to a depot. Requester Stations (unload), same naming principle as provider, just requester chest icon instead. ![]()
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